CERTIFICATIONS
GAME DEVELOPMENT SPECIALIZATION:
Institute:
Michigan State University
Instructor:
Brian Winn
Introduction to Game Development
This course includes the necessary topics for the understanding of Game Development. The following topics are discussed in this course. Assignments are also related to these topics.
Introduction to Unity 3D
Setting up work station
Unity 3D Editor Configuration
Unity 3D Editor Overview
Project
Scene
Game
Inspector
Game Assets
Game Objects and Components
Game Graphic Concepts (Display, Model and Files)
Creating Game Graphics (2D texture, User Interface, Sprites, BitMap Tools and Vector Tools)
Creating Game Graphics (3D model, UV mapping, Rig, Animation and Graphic tools)
Game Audio Concepts
The Asset Pipeline
Model of Solar System
Creating
game objects
3D space
Behaviour
Materials
Basic Lightning
Audio
Cameras
Test and Build
Roller Madness Game
Creating
Assets Pipeline
Standard Assets and Assets packages
More Editor
Project Organization
Physics
User Interface
Trail Renderer
Practicle Systems
Animation
Game Play systems
Learning to Program C#
Box Shooter game
Creating
custom C# Scripts
Using mono develop
Link between Unity Editor and Code
Basic Debugging
Classes
Variable
Functions
Responding to Game Events
Playing Sound through code
Obtain User Input
Instentiate Prefabs
Updating UI through Code
Image Effects
Using Animator
To view the course certificate click on button belowGame Development For Modren Platforms
This course includes the necessary topics for the understanding of Game Development in 2D Enviroment. The following topics are discussed in this course. Assignments are also related to these topics.
Introduction to Unity 2D Enviroment
Builds in Window and Android Platforms
How To Setup 2D Enviroment
Game Mechanics in 2D Enviroment
Project
Scene
Game
Inspector
Game Assets
Game Objects and Components
Sparty Bro Madness game
Creating